﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace mdk
{
    class Command
    {

        String label;
        String key;
        int y;
        int x;
        Boolean focus;

        public Command(String label, String key, int x, int y, Boolean focus)
        {
            this.x = x;
            this.y = y;
            this.key = key;
            this.label = label;
            this.focus = focus;
        }

        public Boolean isFocus()
        {
            return focus;
        }

        public String getLabel() {
            return label;
        }
        public String getKey() {
            return key;
        }
        public int getXPosition() {
            return x;
        }
        public int getYPosition() {
            return y;
        }
        public void setFocus(Boolean focus)
        {
            this.focus = focus;
        }


    }
}
